Airport Textures not really blend with sea/water
Airport Textures not really blend with sea/water
Does anyone notice this very light texture ? The texture used at Tahiti Faa'aa (NTAA), for the canal along the runway, is a too much lighter blue to blend correctly with the rest of *my* sea/water texture.
I used REX4 Texture direct and before looking at REX4 much lighter texture to match Flightscene one, wanted to check with other customers...
By the way, great scenery Flightscene !
Re: Airport Textures not really blend with sea/water
Hi,
I'm glad you like the scenery. The canal uses a custom texture which is why it does not blend with the water in Prepar3d. The water texture (the shader more accurately) in Prepar3d is unrealistically very dark when tessellation is turned on. That is why I recommend the use of the tweak tool to make the water brighter, that would also make the canal blend better.
I'm glad you like the scenery. The canal uses a custom texture which is why it does not blend with the water in Prepar3d. The water texture (the shader more accurately) in Prepar3d is unrealistically very dark when tessellation is turned on. That is why I recommend the use of the tweak tool to make the water brighter, that would also make the canal blend better.
Re: Airport Textures not really blend with sea/water
Thanks for your reply,
I do use PTA v1.6 with the "Ultimae Realism Pack v0.9" presets (+Reshade). Do you have any suggestion on the tuning of PTA to have sea water/shader brighetr ? I quite unable to understand the Water tab (Granularity, reflection coef., water refraction (limpidity) and feel scared to break everything.
Suggestion on PTA slider positions welcomed !
admin wrote:That is why I recommend the use of the tweak tool to make the water brighter, that would also make the canal blend better.
I do use PTA v1.6 with the "Ultimae Realism Pack v0.9" presets (+Reshade). Do you have any suggestion on the tuning of PTA to have sea water/shader brighetr ? I quite unable to understand the Water tab (Granularity, reflection coef., water refraction (limpidity) and feel scared to break everything.
Suggestion on PTA slider positions welcomed !
Re: Airport Textures not really blend with sea/water
What I did was:
Increase the water reflection coefficient to 0.55
Increase the water refraction coefficient (limpidity) to 0.75
Increasing the limpidity alone may be enough.
Increase the water reflection coefficient to 0.55
Increase the water refraction coefficient (limpidity) to 0.75
Increasing the limpidity alone may be enough.
Re: Airport Textures not really blend with sea/water
admin wrote:Increase the water reflection coefficient to 0.55
Increase the water refraction coefficient (limpidity) to 0.75
Increasing the limpidity alone may be enough.
Cool ! Thanks. Just a first try here as a picture worth thousand words
Water Refraction Coeficient (limpidity) = 0.35
Water Refraction Coeficient (limpidity) = 0.67
Water Refraction Coeficient (limpidity) = 1.00
Re: Airport Textures not really blend with sea/water
Water Refraction Coeficient (limpidity) = 0.75 and Water Reflection coefficient=0.55
Re: Airport Textures not really blend with sea/water
With the last, suggested, settings, the canal is still (but less) darker I can live with it !
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